![]() What Zenith isn’t, though, is particularly original. There’s a feather-light tutorial to kick things off and, while the game could certainly do a better job of explaining some elements, you’ll have mastered its core mechanics within your first hour of play. This familiarity make Zenith a surprisingly undaunting undertaking. Leveling up, meanwhile, increases your core stats and grants you new abilities known as Godstones, which in turn raise your chances of surviving in tougher zones. You pick between six classes (two main types with three interchangeable roles each and more on the way), whilst the vast majority of quests are your bog-standard items hunts, enemy encounters or scouting expeditions. Most of this structure plays out as you’d expect. What is it?: A VR MMO in which players hop online, meet up with friends and go questing to improve their characters. That alone makes the game something of a landmark achievement for the industry, and multiple consistently full servers suggest it won’t be falling victim to the curse of empty VR lobbies anytime soon. It’s already home to multiple expansive zones where players run wild, beating down enemies in search of experience points and loot, with limited time events pushing them into certain areas, quest lines that last for hours and a gear and progression system that rewards constant incremental improvement. Make no mistake, Zenith is the first actual, proper native VR MMO that doesn’t exaggerate the extent of its online elements or structure. ![]() At launch, it does at least some of that very well, but there’s a long way to go before Zenith really achieves those lofty ambitions.Ĭrucially, though, it’s already a step ahead of the competition. It wants to take meaningful steps towards an experience like a Sword Art Online, not just name-drop such inspirations in hopes of a quick cash grab. It’s a small but significant indication of what VR can do to shake up one of gaming’s most important categories.Īnd that’s clearly what Zenith wants to do, not just routinely transplant a popular genre into headsets, but fully dissect, study and then re-piece the MMO to fit the medium much more suitably. It’s a wonderfully cathartic process flipping dough and timing temperatures requires attention and precision in a way a normal crafting menu simply couldn’t. Not because of the expected stat buffs, but because of how well it works in VR. If you were to ask me what the most important element of Zenith is at launch, I’d tell you it’s the cooking. We’ll be revisiting Zenith to update this review when necessary. Note: Though we’re finally publishing our full review of Zenith today, take note that the game is still very much in early access (though it isn’t labeled as such on PSVR and Quest). Zenith is an inarguably rough but undeniably massive achievement for the VR industry, and already the best VR MMO.
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